using System;
using UnityEngine;
using UnityEngine.UI;

public class LoadingView : View
{

    Image Process_value;
    public override void Awake()
    {
        base.Awake();
        Process_value = transform.Find("Process").Find("ProcessBar").GetComponent<Image>();
    }

    internal void UpdateLoadingProcess(float process)
    {
        Process_value.fillAmount = process;
    }
}
